

The game has quite a number of puzzles with illogical solutions, oftentimes reducing you to randomly clicking all your inventory objects with each other as well as with everything else in every location you visit. Of course all mice, when tempted with granola bars, will drag whatever heavy items they happen to find nearby while making for the granola - or something like that. But once she's down there, she doesn't want to come out, so you have to tempt her back out with a granola bar. This is a mouse that's not even as big as your wallet and she's supposed to drag it out. In the game's solution, you have to throw your pet mouse under the couch so she can get your wallet for you. Since your wallet is under the couch, you would think you should either move the couch or get a stick to retrieve it, right? Apparently that's not what the designers thought. Sounds reasonable enough but, as it turns out, the solution is not. One of the first puzzles you'll have to solve involves finding your wallet so you can go to work. The game fails in this regard and, at times, fails horribly. After all, the graphics and interface are just vehicles to convey those puzzles and the storyline bits are part of the reward for solving them. Flashy graphics, an intuitive interface and a good plot, although important, are secondary to logic puzzles in old-style point-and-click adventure games. But, unfortunately, Phantasmagoria 2: A Puzzle of Flesh drops its mature themes like a sack of hot potatoes and because of this and a problem with the puzzles, the game is an unrewarding experience.Īn adventure game needs to have puzzles that make sense. Mature themes can be great and releases such as the Gabriel Knight series use them to create very compelling gaming experiences.

Phantasmagoria 2: A Puzzle of Flesh is the second game in the Phantasmagoria series and is part of Sierra's turn to more mature themes in adventure games.
